#include "Player.h"


Player::Player(void)
{
	score = 0;
	life = 2;
	level = 1;
}


Player::~Player(void)
{
}

void Player :: decrementLife()
{
	life--;
}

void Player :: increaseScore(int countUp)
{
	score += countUp;
}

void Player::incrementLevel(){
	level++;
}

int Player :: getLife(){
	return life;
}

int Player::getLevel(){
	return level;
}

int Player:: getScore(){
	return score;
}
